Tuesday, September 30, 2014

Designing a Quest!

So today I thought I'd do a basic run down of designing a quest. Now I'm no expert, but I like to think I know how its down so I'll lay out what I know.

When designing a quest there are several options to consider, but perhaps one of the most basic and crucial is choosing whether it will be branching or linear. While branching has become more and more popular these days, linear is still the type of quest you'll find in most games. A linear quest basically brakes down as one or more segments of go here and do this. A branching quest on the other hand give a player choices about how the story is going to play out.

Both types have their pros and cons:

Linear --------

Pros:
Allows the writer to tell a more focused story
Is faster and easier to design and implement
Won't cause the player to constantly second guess themselves

Cons:
Takes choice out of the players hand creating a less personal experience
Can lead to a lack of variety creating stale gameplay

Branching --------

Pros:
Allows the writer to tell a story which meets the player's preference
Gives players a degree of control over their experience
Can create a greater variety of gameplay

Cons:
Can take a long time to craft
Players who make middle of the road choices will often have less interesting experiences
Players may experience fewer twists and turns if they partially control the story

To better illustrate the above points I've taken the dialogue scene, "The Treasure" and created a quest flowchart for it.

Linear:
Quinn Finds the Journal
Quinn meets Sid
Quinn and Sid find the Treasure
Quinn saves Sid's life and the two bond
Quinn and Sid are confronted by a sinister businessman named Armand
Quinn and Sid manage to overcome him and get the treasure

This version of the quest could serve as a skeleton underlying a gripping and intense, if a little cliché, story which would be easy to form gameplay around.

Branching:
This is a little more complicated

As you can see, even a relatively simply series of event can branch out into a complex web of conditions and outcomes(open the diagram in a new page to see a larger version).

When creating a branching storyline it can be tempting to create a huge number of possible routes all leading in different directions, however it is important to keep it relatively tight for the sake of practicality; if it branches too much it can become impractical to create. The challenge is in balancing player choice with production time. A standard "cheat" is to have multiple paths that weave in and out of each other, at one point in the above diagram there are two columns, three if you count failures, each with three rows which can be mixed and matched to create a diverse range of experiences with a limited number of events.

Now depending on whether or not the quest is going to feed into anything else in the game you have two choices, having a large number of endings or having a small number of endings. A smaller number of endings makes the quest easier to integrate into a larger game, whereas a greater number of endings gives the player more input on the outcome based on their choices. Of course it isn't all or nothing, some parts of an outcome could be integrated while others are not. For example, in two of the above endings the player was working with Armand and was rewarded. Now since Sid isn't around and you haven't crossed Armand the out come could simply be that the player earned a reward and no integration into a larger game, if there is one, is necessary. However there is also the option to include that integration and have the player continue working for Armand; maybe that play then gets a reputation as a criminal, or a lowlife, or as a "respectable businessman".

In all of this the thing which is most crucial to avoid is having either endings which are not diverse, or tailoring the endings to make the player choose the one you as a writer wants the most. Both of these scenarios cheats the player out of the feeling that they had the freedom to choose their own path and can reflect poorly on the writer (looking at you Casey Hudson, with all due respect of course).

So those are just a few of my thoughts on writing a quest, if you found this information interesting, helpful, informative, or even if you felt it was completely wrong feel free to leave a comment and let me know. Until next time!

Sunday, September 28, 2014

How I learned to stop worrying and embrace Madness!

So in my usual tradition of eavesdropping on every conversation I'm in earshot of I recently overheard the leaders of my Nerf group discussing the introduction of new game types. They were interesting in playing a game type I had previously come up with, a combination of team death match and humans vs zombies, and I began to wonder what other game types I could come up with simply by throwing multiple game types together. Then it hit me, why settle for combining two or three game types when I can combine them all! So, after about ten whole minutes hard thought this is what I came up with; a little game I like to call MADNESS!!!!!!

The game starts with 2 man pods and 2 (depends on number of players) zombies.
Players in a pod must always be within sight of each other
If you are shot you are frozen in place, however you may still shoot zombies, but not players.
To become unfrozen you must be tagged by another player at which point you join their pod
Pods cannot exceed ~1/3 of the number of player which started the game minus the zombies
If you are added to a team either by being tagged or converted and the team already has the maximum number of players you return to the human re-spawn Zone and re-spawn
No one may enter the human re-spawn zone unless they are re-spawning
If you are tagged by a zombie at any point you become a zombie on the spot
If a zombie is shot twice by a regular dart or once by a mega dart they must return to the zombie
re-spawn zone
If you are carrying a flag and are turned into a zombie you must drop the flag, any one who isn't a zombie may now pick it up
If you are frozen while holding a flag you continue to hold it until you are tagged into the same or a different pod

Objective 1
Each pod tries to retrieve the flag from the Flag Zone.
Objective 2
Bring the flag to the conversion zone
Only one team can occupy the C zone at any time
You are NOT safe in the C zone
While in the C zone any zombies you shoot come back to life and join your pod
At least 1 member of your team must hold the zone for 30 seconds
Objective 3
Bring the second flag from the C zone back to the Flag Zone
If you succeed you score a point

NOTES:


 It might be best if the Flag and Conversion zones are out in the open

Sunday, September 21, 2014

The Treasure


The Treasure
A dialog scene for two actors
By Peter Kenna


Set: Interior dive shop, the place is well kept and tidy, but the building is clearly old. On the left side of the room there is a counter with a register.

Characters:

Sid Caldwell: Approximately sixty-five years old with thinning white hair. He wears a Hawaiian shirt, straw hat, shorts, and sandals. He is more than a little world weary.

Quinn Avery: About thirty-five, short hair, wearing khakis, loafers, a silver dive watch, and a polo shirt. His manner is energetic and intelligent, speaking excitedly and with conviction.

Opening: Side stands behind the register and Quinn enters from the door on the right.

Sid: Whatever you need son you'd better make it quick, we close in ten.

Quinn: (looks at his watch) The sign says you're open 'til six.

S: Ya, but there's a storm movin' in and I don't wanna be driving in it. You get to my age and you start being cautious about that kind of thing.

Q: Then I'll try to be brief. Mr. Caldwell m...

S: Sid.

Q: Mr... er Sid, my name is Quinn Avery, I'm a marine biologist with the Boston Aquarium.

S: Florida's a long way from Boston kid.

Q: I came to meet you sir, I found something incredible during one of my marine life surveys.

S: Ok, I'm gonna stop you right there. You can call yourself anything you like, but if you have something to show me that means your a treasure hunter and I want no part of it.

Q: But it's about the Alvarez.

S: So?

Q: So I know you spent twenty years of your life looking for it and you haven't given up hope, no matter how bitter you seem.

S: (takes a deep breath and exhales) You've got two minutes.

Q: Thank you. Now as I was saying; I was conducting a marine life survey off the cost of Boston and at one of my survey sites I found something. You see back in the thirties the Navy scuttled one of their old battleships which since then has become a marine life habitat. I was surveying it, something we do every five years to track local marine populations, when I noticed something incredible; after the ship had sunk it settled not on the ocean floor, but on another shipwreck.

S: That's an incredible story, but the Alvarez didn't sink in the north Atlantic, it sank in the Caribbean.

Q: Of course, but the Alvarez wasn't lost with all hands, the first mate and six crewman made it off and one ended up serving on this ship, the one I did find. And what's even more incredible is what he had with him when the ship sank; his personal journal which he kept while serving on the Alvarez. In the journal he recounted not only where they had found the treasure the ship was hauling, but also gave detailed description of some of the individual pieces.

S: All of which was in the first mate's official report, now if you're done wasting my time I have to close up.

Q: Not quite, because there was at least one item the first mate didn't talk about.

Quinn pulls a piece of paper from his pocket and starts reading

Q: “But among all these grand treasures the oddest was this, a square board upon which where gilded pathways, straight like rows of crops, but turning sharply at odd points forming a pattern I could not discern. Some of the pathways were joined by small beads, threaded with golden wire and marked with symbols unlike any I had ever come across. Even among these foreign treasures, it is the most peculiar object I have ever seen.”

S: I believe what you're missing there kid, is a point.

Q: But don't you get it, what he's describing?

S: Sounds like an Aztec attempt and cubism.

Q: No, its a circuit board!

S: Oh, lord, this is going to be about aliens isn't it.

Q: Not aliens, Atlantis.

S: This isn't funny anymore kid, I'm leaving and if you don't want me to call the cops I suggest you do the same.

Sid walks swiftly toward the door, but Quinn dashes ahead and stops him

Q: (pleadingly) Please sir, just think about it. All around the world cultures have stories about a great civilization lost beneath the sea. The Ancient Greeks, Egyptians, Aztecs, even the Bible all tell a similar story. What if the stories are true, who knows how far that civilization could have advanced? This artifact could be the first piece of definitive proof and give support to vast amounts of circumstantial evidence.

S: But like you say, the evidence is circumstantial, what makes you think I'd believe you theory, or that this journal of yours is even real.

Q: The journal is real, that much I can prove. As for the rest of it, I guess I'm just hoping your desire to find the Alvarez is enough to outweigh your skepticism.

S: And lets just say I did believe you, what could you possibly want from me?

Q: If I want to find that artifact I first need to find the Alvarez. The journal I found contains other information the official reports didn't have, new clues to the where the Alvarez sunk. I can find the Alvarez, but I need your help. No one knows the story like you do, no one else has as deep an understanding of the evidence. We can do this together. So what do you say, will you help me?



Scene

The Campfire

It was well after sundown when five men made camp high up on the side of Mt. Mansfield. It was the end of October and the cold night air howled the Green Mountains. The men were tired, their bodies ached for rest and their arms clung to their chests; struggling for warmth. They wanted to turn in, but it was the 31st, and there was a tradition to keep.
As the camp fire roared to life, the man who had lit it knelt for a moment warming his hands, then turned to the log behind him and sat down.
“Well then, I think we're ready to get started. Who wants to lead us off gentlemen?”
Another man answered from across the fire, “Come on Earnest, I thought rangers led the way?”
A third man spoke from the second's left, “That's Army rangers Forest, only thing park rangers lead are tour groups.”
All except Earnest chuckled, he instead spoke, “Well then Danny boy, I suppose you're volunteering then?”
Daniel nodded, “Don't see why not; gotta warn you though, I'm a tough act to follow.”
“I'll say, I was down wind of you the whole way up”, the fourth man, Richard, rebutted.
Daniel shot him a sarcastic glare, “Shut your trap and listen, it's my turn; you can talk on yours.” Daniel then got low to the fire and stare into it intensely. “It all began many years ago, not too far from here......
A young couple, not married a week, had decided to spend their honeymoon hiking the Green Mountains; two weeks of nothing but themselves and the great outdoors. At first everything was great, they'd seen a lot of wildlife, amazing vistas, and incredible waterfalls cascading into crystal pools of icy water. But on the fourth day the wife started to feel odd, she was starting to notice that the places they were hiking to seemed familiar, as if she'd been there before. When she asked her husband about it he said he hadn't noticed, but that he was sure they were staying on course. The next day she started to feel that the places they were going were even more familiar, but her husband again dismissed it. He had a map and a compass and was sure they were going the right way. He told her it must have been deja vu and they continued on. On the sixth day she the places they went felt so familiar that she was even able to predict what things would look like before they even got to them. Now the the wife was starting to freak out a little, but her husband knew that her parents had taken her hiking in the area when she was young and he assured he that she must have taken this same trail when she was young.
That night she awoke with a start, she could here something outside their tent rummaging though their bags which they had hung in a tree for safety. She unzipped the tent the tiniest crack, just enough to see out of and saw a dark figure take the map out of their bag and replace it with another.
The woman didn't know what to do, and in a fit of panic she through open the tent and leaped upon the invader and nocked it to the ground. Her triumph, however, was short lived and the figure flung her off of itself and backed away into the woods; but as it did the moonlight caught it's face, her face. She shut here eyes tight, not wanting to believe what happened and fearful of what would happen next. Finally, she knew she had to face that thing again and opened her eyes.
It, was the fourth day of her honeymoon, and everything had been going well.....”

Everyone around the camp fire gave a respectful clap and Daniel gave a mocking bow. “So, what did you think?”
Forrest scratched the back of his head and gave Daniel a quizzical look, “So I like the build up, but I don't quite get the ending.”
Daniels gave a knowing look, “That's just it, no one does. You see this isn't just a story, this is every day for a one Aylene Musk who's been in a New York mental institution for the last sixteen years since she was found wandering in the woods a just a week into her honeymoon mumbling things like, “it has my face” and “I know I've been here before”. After a few years of hearing her repeat bits and pieces of it they were finally able to put her story together, and that's not all. To this day no one knows what happened to her husband; he hasn't been found dead or alive.”
Forest shook his head, “Bullshit, that didn't happen.”
Daniel shrugged, “Feel free to look it up when you get home.”
The fifth man spoke up, “Yer kinda hosed either way 'cause the way I figure it you're either trying to excuse the bad ending, or you didn't make it up yer cheatin' by using a true story.”
“That's not cheating, do you have any idea how much work it took to turn that woman's ramblings into a coherent story?”
“I thought you said the people at the Asylum figured it out”, Earnest interjected,
“Ok, fine, do you have any idea how much work it took to turn the internet article about that woman's ramblings into a coherent story?”
Forrest smirked, “Hour, hour and a half.”
“It took a lot of time, ok. And don't call it an asylum, the preferred term is institution.”
“How about state home for the crazy, can I say that?”
“Forest.....”, Daniel grumbled.
“Ok, ok, I get it. So, who wants to here my twisted tale of torment and terror?”
Earnest nodded, “Only if there's more to it than bad alliteration.”
“Don't worry, there is. And you're all gonna want to lean in close for this one.”
Forrest huddled low over the fire, light from the flames dancing over his face malevolent grin. The others leaned in too, though more for curiosity’s sake than for any atmosphere they expected from the story.


 “It was early morning and a group of hikers had just woken, ready to face the day. They had been making good progress and that nights campsite would bring them to the halfway point of their odyssey. There were three of them, Ben; a hulking mountain man, Jack; a trail guide, and Jonny; their high school buddy who worked upstate. Now Ben and Jack spent most of their time in the great outdoors, but Jonny preferred not to roam outside the narrows of civilization. You see as a young child Jonny had been bitten by a copperhead and was sick for almost a week and ever since then avoided anywhere snakes might dwell, fearing that if he came across another, it would leave him worse than just a little sick. Now the notion was of course ridiculous, a snake from these parts might give you a stomach ache, but kill you? Out of the question. But none of that registered with his, because weather or not there was reason for it, the fear was real, and that was enough for him.”

The Package

Setting: Interior office, a woman, Ms. Teach, sits at a computer behind a desk, the room is filled with papers and boxes, but is orderly. A man, Philips, comes through the door and walks quickly up to the desk.

Teach: They don't knock where you're from Philips?
Philips: Sorry mam, but its urgent.
T: Urgency's not a substitute for manners.
P: Yes mam.
T: So.
P: So......
T: Urgent?
P: Yest mam, of course. Well you know the package we were holding for the WesTech account?
T: I do.
P: Well, its sort of gone.
T: I should hope so, they asked for it yesterday.
P: No not gone, its gone gone, like missing gone.
T: Missing like you lost it?
P: Well I wouldn't say that.
T: Because you didn't?
P: Because I don't want it to be my fault.
T: And is it?
P: I can't say.
T: Because its you fault?
P: Because I don't know. You see yesterday I gave it to Dave to give to Glen to give to Gloria to send to WesTech. but Dave says I told him to give it to Gloria directly only they never work at the same time so Dave left it on Gloria's desk with a note. When she came in she says she found the note on her desk, but the package wasn't there.
T: So someone took it off her desk.
P: So I assume, but the problem is that Gloria came in yesterday with a concussion which means she could have sent it and simply forgotten.
T: Why did she come in if she had a concussion?
P: Well she already used up all her sick days and the concussion was pretty mild so she figured she'd be ok.
T: Guess she wasn't. So what did the mailroom say when you asked them about the package?
P: Uhhh.......
T: You didn't ask them did you?
P: Ehhh.... no.
T: Well then?
P: Right, going now.
T: Oh and Philips, when you come back what are you going to do?
P: Know where the package is?
T: And....
P: Knock.
T: 'At a boy.



(Knocking on the door)
T: Come in
(Philips enters)
T: See, knocking's not that hard; now what did you find out.
P: Ok, so I went down to the mail room and spoke to Pat. Now she confirmed that Gloria had in fact used up all her sick days, but not because she was sick; it turns out she's been using her sick days to visit a guy over in springfield. And d'you wanna know how she got that concussion? Turns out you're not the only person who likes people to kno-
T: Philips! What did you learn about the package!
P: Oh, right. Well it seems that Gloria brought down three packages but didn't leave any address, so they were moved into holding.
T: And did you find it.
P: Sure did, I just sent it out to MysTech personally.
T: Philips.
P: Yes, mam?
T: Your an idiot.



The Snow Foul

It was near midnight when a man walked into The Ice Dam, a flurry of wind and snow giving chase as he hastily slammed the door, eager to keep more of the storm from catching him. He was dressed well enough for the weather, from his fur lined boots to woolen cap, but still looked as though he might shake apart as he brushed the snow from his short, dark beard. The place was nearly empty save for a few regulars seated around the bar, the low murmur of quiet conversations hovering over the air. The man trudged purposefully toward the bar removing his hat, gloves, and jacket which he placed carefully on the back of a barstool before sitting down.
“You Ian?”, the man asked gesturing at the barkeep.
“Sure am, what can I do ya for?”
“Got anything back there might warm a man up?”
“Coffee for the body, whiskey for the soul.”
“Coffee sounds good thanks.”
“Comin' up.”
The man looked at the barkeep; he was older, maybe sixty or so and his years had worn on him heavily. He wore his hair in a great mane and a beard, neither of which were tame.
“Coffee's up!”, the barkeep said as he placed a large mug before the man, the strong smell and warm air wafting into his nose, red from the cold.
“Thank you.”
“Sure thing, though I imagine that's not all you've come. Who gave you my name?”
“John Darby.”
“Darby eh... So you're a hunter then?”
“Not exactly, at least not that kind hunter.”

 “What kind then?”

Writing Projects

So I've been working on a bunch of writing projects for a job application. The application asks for a 2-3 page example of dialog writing and I had really been struggling to turn out anything good. Finally today I managed to bang out a two page dialog scene in about 45 minutes that I actually feel kind of good about. It could probably use some editing (likely mostly grammatical given my track record) so feel free to leave comments and corrections. I'm going to post all of the short stories and scenes I worked on on the off chance that there are good elements in one or two of them which someone might spot.

Sunday, February 9, 2014

Ok so I've done a little bit of work on my rewrite of Zenu, the novella I wrote in high school. You can find the original here on my portfolio site. Please feel free to leave comments or critiques.



Captain John Marx sat atop a hill on a cold April morning looking out at the world around him. The sun rising at his back, was shedding its first light on the town below which lay cold and empty; a ghostly shell haunted by the murmur of soldiers drifting over the wind from where they stood at outskirts, waiting for what was to come. Marx gazed down at the streets and buildings packed closely together, save for the wide road that ran through the center and off into the mountain pass to the west. Nestled in a bay of rock the town had served as a trade post where trucks from the west would drop of their cargo to be used in the cities of the east. It was that one way system that had gathered the winds of the coming storm and they were now experiencing the preceding calm.
Marx stood from his chair, then folded and carried it with him down a ways to the command bunker. As he walked he felt the ground beneath his feet; it had been a cold year and the ground was yet to warm from winter's hardening chill.
“All the better”, he thought, “hard ground is best for fighting.”
As he entered the bunker Marx passed a soldier standing guard who, like many under his command was young; barley grown enough to fill out his uniform. The outfit itself was much like to boy, it was new and clean, yet to be worn by the ways of war. Between the soldier and his uniform the only thing which had any sense of war was the flak jacket he wore, left over from some ancient war of the Old World and salvaged for the youth when supplies of fresh gear had run dry. Such apparel was not uncommon among the soldiers of the Western Territories as they had been slow to adapt their manufacturing to the needs of war and weapons took precedent in that regard; a gun can kill, a shield cannot. That said it was often those with the older gear who counted themselves lucky as the newer equipment, rushed into production from hasty designs, could not match the quality of the Old World kit.
Marx decided to put the soldier out of mind. He instead looked briefly around the bunker making note of its few inhabitants hunched intently over various equipment and documents before taking his placed by the slit of a window that stared like a visor down at the field of battle below. It would not be long now before the waiting would be over and as much tension as it caused, he knew it would be missed.
His eyes scanned the horizon, the open plains before them stretched out for miles and would give ample warning should the enemy come. But that same visibility was a double edged sword, each spec on the horizon making his heart skip a beat before realizing it was a bird, or a tree, or nothing at all. As the minutes passed he kept having to look away and rub his eyes, burned by the cold breeze blowing from the east; but the wind was not the only thing coming their way.
At first it was just another spec, making his heart race as always, but this time the beating didn't slow. The spec grew, first a dot, then a shape, then an army. Marx grabbed his binoculars for a better view, he had to be sure of what was coming. The line of of vehicle stretched out across hundred of feet of bare ground. not a man on foot among them. The wall of steel advanced with a disconcerting haste and a growing noise of track and tread as they rolled along the hard hard earth.
Marx looked to his men, the tension between them was palpable. Each of them knew this moment would come, and each had feared, yet it could not be avoided. Marx took a a breath to steady himself and gave the order for which they had all waited, “It's time, ready arms and open the gate.”
With the command given the bunker burst into life, no longer were they speaking in whispers and hushed tone; each of them felt the same fear and it gave them focus. Command operators called out over comms to their respective units and Marx was joined at the window by observers each trying to get an accurate assessment of the enemy force.
Marx looked out again, they were much closer now, close enough to see what they were dealing with. The front line of the advancing force was comprised mostly of heavy combat vehicles: tanks, heavily armored transports, and mobile motors expecting to take the brunt of the the initial attack. The sight was impressive, each vehicle painted a dark green with the bright white emblem of the American Continental Republic; two hands clasped in greeting. The irony of a civil war in a country with a sign of unity as its symbol was not lost on Marx. But then again if unity had really been a priority the Western Territories would never have been so segregated. He put the thought aside for another time, he couldn't afford the distraction, not while the enemy was so close at hand.
One of the observers to his left called for his attention, “Captain Marx!”
“sergeant,”
“The A.C.R. have slowed their advance.”
“You think they're going to shell us from there?”
“Looks like.”
Marx called out to a man in the back of the bunker, “Chief Andrews, is artillery online?”
“Ready and waiting sir.”
“Have them target the enemy artillery, drive them forward.”
“Towards the mines or do you have something else in mind?”
“The mines will do nicely Chief.”
“One cattle drive coming up.”
Marx nodded his thanks to the Chief then called out to a young man at a radar station, “Lieutenant Daniels, any sign of those cangers?”
“Clear skies Captain.”
“Well keep watching 'em, day like this the weather's likely to change.”
The sergeant turned back to Marx, a confused look in his eyes, “Cangers sir?”
“Cangaris Unmanned Weapon Platforms, C.U.P.S.s, its a mouthful so I call 'em cangers for short. We got word from our man inside an A.C.R. tech lab that they were deploying a new air-to-surface attack vehicle, with luck we won't see any, but I'm not going to play the odds on this one.”
“And if they do show up?”
“Military salvage was able to get us a couple of Old World surface to air missiles and if we're very, very lucky they may even have fixed them before shipping 'em out here. I've got Daniels working with our artillery teams to track and deploy if necessary.” Marx turned again to the back of the room, “Chief, how are we doing with that artillery!”
Chief Andrews checked his watch, “First volley firing in five, four...”
The sound was deafening, like thunder from a mighty storm. The bunker shook and cement dust rained from from the ceiling like fog descending on the earth. The first thunderous crack was followed by another and another as the shells flashed through the sky and planting a second storm front on the first line of enemy armor. And like a mighty echo the enemy returned the damaged in kind and the air was filled with the sounds of war.
Marx looked over the battlefield to see what their strike had wrought. Through the cloud that enveloped the enemy force the tanks and transports began to emerge, their plan had worked and the enemy was on the move again.
Marx turned once more to the sergeant, “Have the rocket units ready at defendable points behind the front lines, we can't stick them to far out or we'll loose to many in the first volleys. Put a few general infantry units out front to engage the enemy once their passed the mine field, that should tie them up long enough to get rockets trained on them.”
“But the men we put up front will get slaughtered.”
“Men are going to no matter what we do, this way we at least get to choose which of our resources are diminished.”
“Understood sir.”
“Daniels, those skies still clear?”
Daniels looked up from the radar screen, “Yes sir.”
“Good to hear”
Marx took a moment to look around the bunker, he had that long at least until the enemy reached the minefield and fresh chaos ensued. All the men were keeping busy, even the guards had spread out into the bunker to help the others in whatever way they could; it kept the fear from eating at them to feel that they were at least doing something. Marx had known some of these men for a long time, Chief Andrews and Sergeant Keen had been members of the separatist movement before it had fully organized, and he had known Lieutenant Eastman since they were both kids. Others however he barely knew like the guards, and a few of the command operators. Lieutenant Daniels he had met the week before during the final civilian evacuation. He was young, perhaps no more than nineteen, but he had an enthusiasm for the work that was uncommon even among the more experienced officers and fanatical separatists. Marx figured he must have a romantic notion about war, the way kids sometimes do, but it served him well, at least for now. He would learn the harsher realities of war soon enough, if not today.
Marx noticed a change in the bunker, it had suddenly become much quieter.
He called out to the back of the room, “Chief! What happened to my artillery!?”
“The enemy's front line is getting to close to the minefield, if we keep firing on them we may set of off the mines prematurely and they'd be wasted.”
“So change targets.”
“Already working on it, but its going to be a about 10 minutes.”

 “I can't wait that long, you can have five, pull someone off comms if it helps but get it done.”

Sunday, January 26, 2014

Intro to Peter Writes

Back in high school I did a lot of writing, but since then I haven't done that much. That's what this space is for; I'll write things and people can read them. Maybe I'll write some good stuff and maybe I won't but it may just be worth a shot. Feel free to leave comments and suggestions.