So today I thought I'd do a basic run down of designing a quest. Now I'm no expert, but I like to think I know how its down so I'll lay out what I know.
When designing a quest there are several options to consider, but perhaps one of the most basic and crucial is choosing whether it will be branching or linear. While branching has become more and more popular these days, linear is still the type of quest you'll find in most games. A linear quest basically brakes down as one or more segments of go here and do this. A branching quest on the other hand give a player choices about how the story is going to play out.
Both types have their pros and cons:
Linear --------
Pros:
Allows the writer to tell a more focused story
Is faster and easier to design and implement
Won't cause the player to constantly second guess themselves
Cons:
Takes choice out of the players hand creating a less personal experience
Can lead to a lack of variety creating stale gameplay
Branching --------
Pros:
Allows the writer to tell a story which meets the player's preference
Gives players a degree of control over their experience
Can create a greater variety of gameplay
Cons:
Can take a long time to craft
Players who make middle of the road choices will often have less interesting experiences
Players may experience fewer twists and turns if they partially control the story
To better illustrate the above points I've taken the dialogue scene, "The Treasure" and created a quest flowchart for it.
Linear:
Quinn Finds the Journal
Quinn meets Sid
Quinn and Sid find the Treasure
Quinn saves Sid's life and the two bond
Quinn and Sid are confronted by a sinister businessman named Armand
Quinn and Sid manage to overcome him and get the treasure
This version of the quest could serve as a skeleton underlying a gripping and intense, if a little cliché, story which would be easy to form gameplay around.
Branching:
This is a little more complicated
As you can see, even a relatively simply series of event can branch out into a complex web of conditions and outcomes(open the diagram in a new page to see a larger version).
When creating a branching storyline it can be tempting to create a huge number of possible routes all leading in different directions, however it is important to keep it relatively tight for the sake of practicality; if it branches too much it can become impractical to create. The challenge is in balancing player choice with production time. A standard "cheat" is to have multiple paths that weave in and out of each other, at one point in the above diagram there are two columns, three if you count failures, each with three rows which can be mixed and matched to create a diverse range of experiences with a limited number of events.
Now depending on whether or not the quest is going to feed into anything else in the game you have two choices, having a large number of endings or having a small number of endings. A smaller number of endings makes the quest easier to integrate into a larger game, whereas a greater number of endings gives the player more input on the outcome based on their choices. Of course it isn't all or nothing, some parts of an outcome could be integrated while others are not. For example, in two of the above endings the player was working with Armand and was rewarded. Now since Sid isn't around and you haven't crossed Armand the out come could simply be that the player earned a reward and no integration into a larger game, if there is one, is necessary. However there is also the option to include that integration and have the player continue working for Armand; maybe that play then gets a reputation as a criminal, or a lowlife, or as a "respectable businessman".
In all of this the thing which is most crucial to avoid is having either endings which are not diverse, or tailoring the endings to make the player choose the one you as a writer wants the most. Both of these scenarios cheats the player out of the feeling that they had the freedom to choose their own path and can reflect poorly on the writer (looking at you Casey Hudson, with all due respect of course).
So those are just a few of my thoughts on writing a quest, if you found this information interesting, helpful, informative, or even if you felt it was completely wrong feel free to leave a comment and let me know. Until next time!
Tuesday, September 30, 2014
Sunday, September 28, 2014
How I learned to stop worrying and embrace Madness!
So in my usual tradition of eavesdropping on every conversation I'm in earshot of I recently overheard the leaders of my Nerf group discussing the introduction of new game types. They were interesting in playing a game type I had previously come up with, a combination of team death match and humans vs zombies, and I began to wonder what other game types I could come up with simply by throwing multiple game types together. Then it hit me, why settle for combining two or three game types when I can combine them all! So, after about ten whole minutes hard thought this is what I came up with; a little game I like to call MADNESS!!!!!!
The game starts with 2 man pods and 2 (depends
on number of players) zombies.
Players in a pod must always be within
sight of each other
If you are shot you are frozen in
place, however you may still shoot zombies, but not players.
To become unfrozen you must be tagged
by another player at which point you join their pod
Pods cannot exceed ~1/3 of the number
of player which started the game minus the zombies
If you are added to a team either by
being tagged or converted and the team already has the maximum
number of players you return to the human re-spawn Zone and re-spawn
No one may enter the human re-spawn
zone unless they are re-spawning
If you are tagged by a zombie at any
point you become a zombie on the spot
If a zombie is shot twice by a regular
dart or once by a mega dart they must return to the zombie
re-spawn zone
If you are carrying a flag and are
turned into a zombie you must drop the flag, any one who isn't a
zombie may now pick it up
If you are frozen while holding a flag
you continue to hold it until you are tagged into the same or a
different pod
Objective 1
Each pod tries to retrieve the flag
from the Flag Zone.
Objective 2
Bring the flag to the conversion zone
Only one team can occupy the C zone at
any time
You are NOT safe in the C zone
While in the C zone any zombies you
shoot come back to life and join your pod
At least 1 member of your team must
hold the zone for 30 seconds
Objective 3
Bring the second flag from the C zone
back to the Flag Zone
If you succeed you score a point
NOTES:
It might be best if the Flag and
Conversion zones are out in the open
Sunday, September 21, 2014
The Treasure
The Treasure
A dialog scene for two
actors
By Peter Kenna
Set:
Interior dive shop, the place is well kept and tidy, but the building
is clearly old. On the left side of the room there is a counter with
a register.
Characters:
Sid
Caldwell: Approximately sixty-five years old with thinning white
hair. He wears a Hawaiian shirt, straw hat, shorts, and sandals. He
is more than a little world weary.
Quinn
Avery: About thirty-five, short hair, wearing khakis, loafers, a
silver dive watch, and a polo shirt. His manner is energetic and
intelligent, speaking excitedly and with conviction.
Opening:
Side stands behind the register and Quinn enters from the door on the
right.
Sid:
Whatever you need son you'd better make it quick, we close in ten.
Quinn:
(looks at his watch) The sign says you're open 'til six.
S:
Ya, but there's a storm movin' in and I don't wanna be driving in it.
You get to my age and you start being cautious about that kind of
thing.
Q:
Then I'll try to be brief. Mr. Caldwell m...
S:
Sid.
Q:
Mr... er Sid, my name is Quinn Avery, I'm a marine biologist with the
Boston Aquarium.
S:
Florida's a long way from Boston kid.
Q:
I came to meet you sir, I found something incredible during one of my
marine life surveys.
S:
Ok, I'm gonna stop you right there. You can call yourself anything
you like, but if you have something to show me that means your a
treasure hunter and I want no part of it.
Q:
But it's about the Alvarez.
S:
So?
Q:
So I know you spent twenty years of your life looking for it and you
haven't given up hope, no matter how bitter you seem.
S:
(takes a deep breath and exhales) You've got two minutes.
Q:
Thank you. Now as I was saying; I was conducting a marine life survey
off the cost of Boston and at one of my survey sites I found
something. You see back in the thirties the Navy scuttled one of
their old battleships which since then has become a marine life
habitat. I was surveying it, something we do every five years to
track local marine populations, when I noticed something incredible;
after the ship had sunk it settled not on the ocean floor, but on
another shipwreck.
S:
That's an incredible story, but the Alvarez didn't sink in the north
Atlantic, it sank in the Caribbean.
Q:
Of course, but the Alvarez wasn't lost with all hands, the first mate
and six crewman made it off and one ended up serving on this ship,
the one I did find. And what's even more incredible is what he had
with him when the ship sank; his personal journal which he kept while
serving on the Alvarez. In the journal he recounted not only where
they had found the treasure the ship was hauling, but also gave
detailed description of some of the individual pieces.
S:
All of which was in the first mate's official report, now if you're
done wasting my time I have to close up.
Q:
Not quite, because there was at least one item the first mate didn't
talk about.
Quinn
pulls a piece of paper from his pocket and starts reading
Q:
“But among all these grand treasures the oddest was this, a square
board upon which where gilded pathways, straight like rows of crops,
but turning sharply at odd points forming a pattern I could not
discern. Some of the pathways were joined by small beads, threaded
with golden wire and marked with symbols unlike any I had ever come
across. Even among these foreign treasures, it is the most peculiar
object I have ever seen.”
S:
I believe what you're missing there kid, is a point.
Q:
But don't you get it, what he's describing?
S:
Sounds like an Aztec attempt and cubism.
Q:
No, its a circuit board!
S:
Oh, lord, this is going to be about aliens isn't it.
Q:
Not aliens, Atlantis.
S:
This isn't funny anymore kid, I'm leaving and if you don't want me to
call the cops I suggest you do the same.
Sid
walks swiftly toward the door, but Quinn dashes ahead and stops him
Q:
(pleadingly) Please sir, just think about it. All around the world
cultures have stories about a great civilization lost beneath the
sea. The Ancient Greeks, Egyptians, Aztecs, even the Bible all tell a
similar story. What if the stories are true, who knows how far that
civilization could have advanced? This artifact could be the first
piece of definitive proof and give support to vast amounts of
circumstantial evidence.
S:
But like you say, the evidence is circumstantial, what makes you
think I'd believe you theory, or that this journal of yours is even
real.
Q:
The journal is real, that much I can prove. As for the rest of it, I
guess I'm just hoping your desire to find the Alvarez is enough to
outweigh your skepticism.
S:
And lets just say I did believe you, what could you possibly want
from me?
Q:
If I want to find that artifact I first need to find the Alvarez. The
journal I found contains other information the official reports
didn't have, new clues to the where the Alvarez sunk. I can find the
Alvarez, but I need your help. No one knows the story like you do, no
one else has as deep an understanding of the evidence. We can do this
together. So what do you say, will you help me?
Scene
The Campfire
It was well after sundown when five men
made camp high up on the side of Mt. Mansfield. It was the end of
October and the cold night air howled the Green Mountains. The men
were tired, their bodies ached for rest and their arms clung to their
chests; struggling for warmth. They wanted to turn in, but it was the
31st, and there was a tradition to keep.
As the camp fire roared to life, the
man who had lit it knelt for a moment warming his hands, then turned
to the log behind him and sat down.
“Well then, I think we're ready to
get started. Who wants to lead us off gentlemen?”
Another man answered from across the
fire, “Come on Earnest, I thought rangers led the way?”
A third man spoke from the second's
left, “That's Army rangers
Forest, only thing park rangers lead are tour groups.”
All except Earnest
chuckled, he instead spoke, “Well then Danny boy, I suppose you're
volunteering then?”
Daniel nodded,
“Don't see why not; gotta warn you though, I'm a tough act to
follow.”
“I'll say, I was
down wind of you the whole way up”, the fourth man, Richard,
rebutted.
Daniel shot him a
sarcastic glare, “Shut your trap and listen, it's my turn; you can
talk on yours.” Daniel then got low to the fire and stare into it
intensely. “It all began many years ago, not too far from
here......
A young couple, not married a week, had decided to spend their
honeymoon hiking the Green Mountains; two weeks of nothing but
themselves and the great outdoors. At first everything was great,
they'd seen a lot of wildlife, amazing vistas, and incredible
waterfalls cascading into crystal pools of icy water. But on the
fourth day the wife started to feel odd, she was starting to notice
that the places they were hiking to seemed familiar, as if she'd been
there before. When she asked her husband about it he said he hadn't
noticed, but that he was sure they were staying on course. The next
day she started to feel that the places they were going were even
more familiar, but her husband again dismissed it. He had a map and a
compass and was sure they were going the right way. He told her it
must have been deja vu and they continued on. On the sixth day she
the places they went felt so familiar that she was even able to
predict what things would look like before they even got to them. Now
the the wife was starting to freak out a little, but her husband knew
that her parents had taken her hiking in the area when she was young
and he assured he that she must have taken this same trail when she
was young.
That night she awoke with a start, she could here something outside
their tent rummaging though their bags which they had hung in a tree
for safety. She unzipped the tent the tiniest crack, just enough to
see out of and saw a dark figure take the map out of their bag and
replace it with another.
The woman didn't know what to do, and in a fit of panic she through
open the tent and leaped upon the invader and nocked it to the
ground. Her triumph, however, was short lived and the figure flung
her off of itself and backed away into the woods; but as it did the
moonlight caught it's face, her face. She shut here eyes tight, not
wanting to believe what happened and fearful of what would happen
next. Finally, she knew she had to face that thing again and opened
her eyes.
It, was the fourth day of her honeymoon, and everything had been
going well.....”
Everyone around
the camp fire gave a respectful clap and Daniel gave a mocking bow.
“So, what did you think?”
Forrest scratched
the back of his head and gave Daniel a quizzical look, “So I like
the build up, but I don't quite get the ending.”
Daniels gave a
knowing look, “That's just it, no one does. You see this isn't just
a story, this is every day for a one Aylene Musk who's been in a New
York mental institution for the last sixteen years since she was
found wandering in the woods a just a week into her honeymoon
mumbling things like, “it has my face” and “I know I've been
here before”. After a few years of hearing her repeat bits and
pieces of it they were finally able to put her story together, and
that's not all. To this day no one knows what happened to her
husband; he hasn't been found dead or alive.”
Forest shook his
head, “Bullshit, that didn't happen.”
Daniel shrugged,
“Feel free to look it up when you get home.”
The fifth man
spoke up, “Yer kinda hosed either way 'cause the way I figure it
you're either trying to excuse the bad ending, or you didn't make it
up yer cheatin' by using a true story.”
“That's not
cheating, do you have any idea how much work it took to turn that
woman's ramblings into a coherent story?”
“I thought you
said the people at the Asylum figured it out”, Earnest interjected,
“Ok, fine, do
you have any idea how much work it took to turn the internet article
about that woman's ramblings into a coherent story?”
Forrest smirked,
“Hour, hour and a half.”
“It took a lot
of time, ok. And don't call it an asylum, the preferred term is
institution.”
“How about state
home for the crazy, can I say that?”
“Forest.....”,
Daniel grumbled.
“Ok, ok, I get
it. So, who wants to here my twisted tale of torment and terror?”
Earnest nodded,
“Only if there's more to it than bad alliteration.”
“Don't worry,
there is. And you're all gonna want to lean in close for this one.”
Forrest huddled
low over the fire, light from the flames dancing over his face
malevolent grin. The others leaned in too, though more for
curiosity’s sake than for any atmosphere they expected from the
story.
“It was early
morning and a group of hikers had just woken, ready to face the day.
They had been making good progress and that nights campsite would
bring them to the halfway point of their odyssey. There were three
of them, Ben; a hulking mountain man, Jack; a trail guide, and Jonny;
their high school buddy who worked upstate. Now Ben and Jack spent
most of their time in the great outdoors, but Jonny preferred not to
roam outside the narrows of civilization. You see as a young child
Jonny had been bitten by a copperhead and was sick for almost a week
and ever since then avoided anywhere snakes might dwell, fearing that
if he came across another, it would leave him worse than just a
little sick. Now the notion was of course ridiculous, a snake from
these parts might give you a stomach ache, but kill you? Out of the
question. But none of that registered with his, because weather or
not there was reason for it, the fear was real, and that was
enough for him.”
The Package
Setting: Interior office, a woman, Ms.
Teach, sits at a computer behind a desk, the room is filled with
papers and boxes, but is orderly. A man, Philips, comes through the
door and walks quickly up to the desk.
Teach: They don't knock where you're
from Philips?
Philips: Sorry mam, but its urgent.
T: Urgency's not a substitute for
manners.
P: Yes mam.
T: So.
P: So......
T: Urgent?
P: Yest mam, of course. Well you know
the package we were holding for the WesTech account?
T: I do.
P: Well, its sort of gone.
T: I should hope so, they asked for it
yesterday.
P: No not gone, its gone gone,
like missing gone.
T: Missing like you lost it?
P: Well I wouldn't say that.
T: Because you didn't?
P: Because I don't want it to be my
fault.
T: And is it?
P: I can't say.
T: Because its you fault?
P: Because I don't
know. You see yesterday I gave it to Dave to give to Glen to give to
Gloria to send to WesTech. but Dave says I told him to give it to
Gloria directly only they never work at the same time so Dave left it
on Gloria's desk with a note. When she came in she says she found the
note on her desk, but the package wasn't there.
T: So someone took
it off her desk.
P: So I assume, but
the problem is that Gloria came in yesterday with a concussion which
means she could have sent it and simply forgotten.
T: Why did she come
in if she had a concussion?
P: Well she already
used up all her sick days and the concussion was pretty mild so she
figured she'd be ok.
T: Guess she
wasn't. So what did the mailroom say when you asked them about the
package?
P: Uhhh.......
T: You didn't ask
them did you?
P: Ehhh.... no.
T: Well then?
P: Right, going
now.
T: Oh and Philips,
when you come back what are you going to do?
P: Know where the
package is?
T: And....
P: Knock.
T: 'At a boy.
(Knocking on the
door)
T: Come in
(Philips enters)
T: See, knocking's
not that hard; now what did you find out.
P: Ok, so I went
down to the mail room and spoke to Pat. Now she confirmed that Gloria
had in fact used up all her sick days, but not because she was sick;
it turns out she's been using her sick days to visit a guy over in
springfield. And d'you wanna know how she got that concussion? Turns
out you're not the only person who likes people to kno-
T: Philips! What
did you learn about the package!
P: Oh, right. Well
it seems that Gloria brought down three packages but didn't leave any
address, so they were moved into holding.
T: And did you find
it.
P: Sure did, I just
sent it out to MysTech personally.
T: Philips.
P: Yes, mam?
T: Your an idiot.
The Snow Foul
It was near midnight when a man walked
into The Ice Dam, a flurry of wind and snow giving chase as he
hastily slammed the door, eager to keep more of the storm from
catching him. He was dressed well enough for the weather, from his
fur lined boots to woolen cap, but still looked as though he might
shake apart as he brushed the snow from his short, dark beard. The
place was nearly empty save for a few regulars seated around the bar,
the low murmur of quiet conversations hovering over the air. The man
trudged purposefully toward the bar removing his hat, gloves, and
jacket which he placed carefully on the back of a barstool before
sitting down.
“You Ian?”, the man asked
gesturing at the barkeep.
“Sure am, what can I do ya for?”
“Got anything back there might warm
a man up?”
“Coffee for the body, whiskey for
the soul.”
“Coffee sounds good thanks.”
“Comin' up.”
The man looked at the barkeep; he was
older, maybe sixty or so and his years had worn on him heavily. He
wore his hair in a great mane and a beard, neither of which were
tame.
“Coffee's up!”, the barkeep said
as he placed a large mug before the man, the strong smell and warm
air wafting into his nose, red from the cold.
“Thank you.”
“Sure thing, though I imagine that's
not all you've come. Who gave you my name?”
“John Darby.”
“Darby eh... So you're a hunter
then?”
“Not exactly, at least not that kind hunter.”
“Not exactly, at least not that kind hunter.”
“What kind then?”
Writing Projects
So I've been working on a bunch of writing projects for a job application. The application asks for a 2-3 page example of dialog writing and I had really been struggling to turn out anything good. Finally today I managed to bang out a two page dialog scene in about 45 minutes that I actually feel kind of good about. It could probably use some editing (likely mostly grammatical given my track record) so feel free to leave comments and corrections. I'm going to post all of the short stories and scenes I worked on on the off chance that there are good elements in one or two of them which someone might spot.
Sunday, February 9, 2014
Ok so I've done a little bit of work on my rewrite of Zenu, the novella I wrote in high school. You can find the original here on my portfolio site. Please feel free to leave comments or critiques.
Captain
John Marx sat atop a hill on a cold April morning looking out at the
world around him. The sun rising at his back, was shedding its first
light on the town below which lay cold and empty; a ghostly shell
haunted by the murmur of soldiers drifting over the wind from where
they stood at outskirts, waiting for what was to come. Marx gazed
down at the streets and buildings packed closely together, save for
the wide road that ran through the center and off into the mountain
pass to the west. Nestled in a bay of rock the town had served as a
trade post where trucks from the west would drop of their cargo to be
used in the cities of the east. It was that one way system that had
gathered the winds of the coming storm and they were now experiencing
the preceding calm.
Marx
stood from his chair, then folded and carried it with him down a ways
to the command bunker. As he walked he felt the ground beneath his
feet; it had been a cold year and the ground was yet to warm from
winter's hardening chill.
“All
the better”, he thought, “hard ground is best for fighting.”
As
he entered the bunker Marx passed a soldier standing guard who, like
many under his command was young; barley grown enough to fill out his
uniform. The outfit itself was much like to boy, it was new and
clean, yet to be worn by the ways of war. Between the soldier and his
uniform the only thing which had any sense of war was the flak jacket
he wore, left over from some ancient war of the Old World and
salvaged for the youth when supplies of fresh gear had run dry. Such
apparel was not uncommon among the soldiers of the Western
Territories as they had been slow to adapt their manufacturing to the
needs of war and weapons took precedent in that regard; a gun can
kill, a shield cannot. That said it was often those with the older
gear who counted themselves lucky as the newer equipment, rushed
into production from hasty designs, could not match the quality of
the Old World kit.
Marx
decided to put the soldier out of mind. He instead looked briefly
around the bunker making note of its few inhabitants hunched intently
over various equipment and documents before taking his placed by the
slit of a window that stared like a visor down at the field of battle
below. It would not be long now before the waiting would be over and
as much tension as it caused, he knew it would be missed.
His
eyes scanned the horizon, the open plains before them stretched out
for miles and would give ample warning should the enemy come. But
that same visibility was a double edged sword, each spec on the
horizon making his heart skip a beat before realizing it was a bird,
or a tree, or nothing at all. As the minutes passed he kept having to
look away and rub his eyes, burned by the cold breeze blowing from
the east; but the wind was not the only thing coming their way.
At
first it was just another spec, making his heart race as always, but
this time the beating didn't slow. The spec grew, first a dot, then a
shape, then an army. Marx grabbed his binoculars for a better view,
he had to be sure of what was coming. The line of of vehicle
stretched out across hundred of feet of bare ground. not a man on
foot among them. The wall of steel advanced with a disconcerting
haste and a growing noise of track and tread as they rolled along the
hard hard earth.
Marx
looked to his men, the tension between them was palpable. Each of
them knew this moment would come, and each had feared, yet it could
not be avoided. Marx took a a breath to steady himself and gave the
order for which they had all waited, “It's time, ready arms and
open the gate.”
With
the command given the bunker burst into life, no longer were they
speaking in whispers and hushed tone; each of them felt the same fear
and it gave them focus. Command operators called out over comms to
their respective units and Marx was joined at the window by observers
each trying to get an accurate assessment of the enemy force.
Marx
looked out again, they were much closer now, close enough to see what
they were dealing with. The front line of the advancing force was
comprised mostly of heavy combat vehicles: tanks, heavily armored
transports, and mobile motors expecting to take the brunt of the the
initial attack. The sight was impressive, each vehicle painted a dark
green with the bright white emblem of the American Continental
Republic; two hands clasped in greeting. The irony of a civil war in
a country with a sign of unity as its symbol was not lost on Marx.
But then again if unity had really been a priority the Western
Territories would never have been so segregated. He put the thought
aside for another time, he couldn't afford the distraction, not while
the enemy was so close at hand.
One
of the observers to his left called for his attention, “Captain
Marx!”
“sergeant,”
“The
A.C.R. have slowed their advance.”
“You
think they're going to shell us from there?”
“Looks
like.”
Marx
called out to a man in the back of the bunker, “Chief Andrews, is
artillery online?”
“Ready
and waiting sir.”
“Have
them target the enemy artillery, drive them forward.”
“Towards
the mines or do you have something else in mind?”
“The
mines will do nicely Chief.”
“One
cattle drive coming up.”
Marx
nodded his thanks to the Chief then called out to a young man at a
radar station, “Lieutenant Daniels, any sign of those cangers?”
“Clear
skies Captain.”
“Well
keep watching 'em, day like this the weather's likely to change.”
The
sergeant turned back to Marx, a confused look in his eyes, “Cangers
sir?”
“Cangaris
Unmanned Weapon Platforms, C.U.P.S.s, its a mouthful so I call 'em
cangers for short. We got word from our man inside an A.C.R. tech lab
that they were deploying a new air-to-surface attack vehicle, with
luck we won't see any, but I'm not going to play the odds on this
one.”
“And
if they do show up?”
“Military
salvage was able to get us a couple of Old World surface to air
missiles and if we're very, very lucky they may even have fixed them
before shipping 'em out here. I've got Daniels working with our
artillery teams to track and deploy if necessary.” Marx turned
again to the back of the room, “Chief, how are we doing with that
artillery!”
Chief
Andrews checked his watch, “First volley firing in five, four...”
The
sound was deafening, like thunder from a mighty storm. The bunker
shook and cement dust rained from from the ceiling like fog
descending on the earth. The first thunderous crack was followed by
another and another as the shells flashed through the sky and
planting a second storm front on the first line of enemy armor. And
like a mighty echo the enemy returned the damaged in kind and the air
was filled with the sounds of war.
Marx
looked over the battlefield to see what their strike had wrought.
Through the cloud that enveloped the enemy force the tanks and
transports began to emerge, their plan had worked and the enemy was
on the move again.
Marx
turned once more to the sergeant, “Have the rocket units ready at
defendable points behind the front lines, we can't stick them to far
out or we'll loose to many in the first volleys. Put a few general
infantry units out front to engage the enemy once their passed the
mine field, that should tie them up long enough to get rockets
trained on them.”
“But
the men we put up front will get slaughtered.”
“Men
are going to no matter what we do, this way we at least get to choose
which of our resources are diminished.”
“Understood
sir.”
“Daniels,
those skies still clear?”
Daniels
looked up from the radar screen, “Yes sir.”
“Good
to hear”
Marx
took a moment to look around the bunker, he had that long at least
until the enemy reached the minefield and fresh chaos ensued. All the
men were keeping busy, even the guards had spread out into the bunker
to help the others in whatever way they could; it kept the fear from
eating at them to feel that they were at least doing something. Marx
had known some of these men for a long time, Chief Andrews and
Sergeant Keen had been members of the separatist movement before it
had fully organized, and he had known Lieutenant Eastman since they
were both kids. Others however he barely knew like the guards, and a
few of the command operators. Lieutenant Daniels he had met the week
before during the final civilian evacuation. He was young, perhaps no
more than nineteen, but he had an enthusiasm for the work that was
uncommon even among the more experienced officers and fanatical
separatists. Marx figured he must have a romantic notion about war,
the way kids sometimes do, but it served him well, at least for now.
He would learn the harsher realities of war soon enough, if not
today.
Marx
noticed a change in the bunker, it had suddenly become much quieter.
He
called out to the back of the room, “Chief! What happened to my
artillery!?”
“The
enemy's front line is getting to close to the minefield, if we keep
firing on them we may set of off the mines prematurely and they'd be
wasted.”
“So
change targets.”
“Already
working on it, but its going to be a about 10 minutes.”
“I
can't wait that long, you can have five, pull someone off comms if it
helps but get it done.”
Sunday, January 26, 2014
Intro to Peter Writes
Back in high school I did a lot of writing, but since then I haven't done that much. That's what this space is for; I'll write things and people can read them. Maybe I'll write some good stuff and maybe I won't but it may just be worth a shot. Feel free to leave comments and suggestions.
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